Einstein Science Olympiad (ESO) - Informatics Competition
Albert Einstein was not only known for his theory of relativity and revolutionary discoveries in physics but also for his ability to change the scientific world through the power of imagination. Einstein's imagination enabled him to push intellectual boundaries and explore new, unknown fields. Inspired by Einstein's creativity and desire to transcend intellectual limits, the ESO Informatics Competition aims to engage young students in the world of computational thinking and programming. This competition provides a platform for students to test their skills in informatics and programming, develop creative thinking, and apply analytical approaches to problem-solving.
The ESO Informatics competition is inspired by international informatics competitions but will be organized in a unique format with deeper and more challenging stages. Our primary goal is to enhance students' informatics skills and encourage them to become the technology leaders of the future.
ESO’s Educational Objectives
The Einstein Science Olympiad (ESO) is specifically designed to develop students' skills in informatics and strengthen their scientific thinking. The educational objectives of ESO focus on the following key areas:
Development of Computational Thinking:
Strengthening Informatics Skills:
Expand students' knowledge in informatics, especially in programming, algorithm construction, and coding fundamentals.
Teach creative approaches to informatics challenges and improve their ability to apply technological solutions.
Increasing Applied Knowledge:
Analytical Thinking and Problem Solving:
Strengthen students' ability to analyze their thinking process, structure problems, and solve them effectively.
Improve students' analytical approach to programming tasks and their ability to evaluate problems from various perspectives.
Global Competitiveness:
Prepare students to compete on the global stage and support their success in informatics at the international level.
Enable students to collaborate and compete with peers worldwide, strengthening their skills.
Creative Approach and Innovation:
Develop students' creative thinking abilities and enhance their potential to contribute to technological innovation.
Promote the development of new approaches and technologies in programming and informatics.
The goal of ESO in informatics is not only to teach students theoretical knowledge but also to equip them with practical skills necessary for solving problems. Through competitions, students deepen their knowledge in informatics and improve their ability to compete at a global level.
Einstein Science Olympiad (ESO) Rules and Exam Structure
The Einstein Science Olympiad (ESO) is an international competition in informatics that aims to develop students' knowledge and skills in technology and computational thinking. The competition consists of two main stages: the Selection Stage and the Final Stage. Both stages have their unique sets of questions and evaluation criteria.
Categories
The ESO competition is held in five different age categories:
Category 1: Grades 3-4
Category 2: Grades 5-6
Category 3: Grades 7-8
Category 4: Grades 9-10
Category 5: Grades 11-12
The type and difficulty level of the questions for each category will be adjusted according to the age group of the students. While younger age groups will be presented with simpler logical and informatics problems, older groups will need to solve more complex programming and algorithmic thinking challenges.
ESO Informatics Competition Topics and Question Difficulty
Questions in the ESO Informatics competition are tailored to different age groups, with the difficulty level adjusted according to the students' knowledge and abilities. The topics are aimed at developing students' logical and algorithmic thinking, as well as testing their programming skills.
Category 1: Grades 3-4
Topics:
Question Difficulty: For this age group, the questions will be simple and easy to understand. Logical problems will primarily be presented in graphic and visual formats, requiring students to establish simple logical connections and solve basic problems.
Category 2: Grades 5-6
Topics:
Simple data structures (lists, sequences)
Basic algorithms (e.g., sorting, searching)
Logical thinking and structuring problems
Question Difficulty: The questions remain at a fundamental level, but students will be required to solve basic algorithms and logical problems. There will also be logical questions related to computational thinking.
Category 3: Grades 7-8
Topics:
Data structures (arrays, trees)
Simple algorithmic problems (searching, sorting, combinatorics)
Algorithmic thinking and programming
Question Difficulty: Questions become slightly more complex in this age group. Students will be required to solve problems related to data structures and apply simple algorithms. Open-ended questions will now take the form of programming tasks.
Category 4: Grades 9-10
Topics:
Data structures (graphs, stacks, trees)
Algorithmic problems (dynamic programming, graph theory)
Programming and optimizing informatics problems
Question Difficulty: The questions will be more complex, requiring students to solve deeper algorithmic problems. Open-ended questions will test programming skills and focus on applying advanced data structures.
Category 5: Grades 11-12
Topics:
Advanced algorithms (graph algorithms, dynamic programming, backtracking)
Optimization of data structures
Challenging problems testing programming skills
Question Difficulty: This category contains the most difficult questions. Students will be required to solve programming tasks in the most efficient manner and apply high-level algorithms. Open-ended questions will demand deep knowledge and skills.
Overall Difficulty Level
Questions become progressively more difficult according to age groups. Logical thinking, computational skills, data structures, and programming are the core topics of the competition. The primary goal is to enhance students' abilities to analyze and solve problems.
ESO Informatics Competition Selection Stage Rules
Categories: The Selection Stage will be held in five categories:
Category 1: Grades 3-4
Category 2: Grades 5-6
Category 3: Grades 7-8
Category 4: Grades 9-10
Category 5: Grades 11-12
Question Format:
Grades 3-4 and Grades 5-6:
25 multiple-choice questions.
Topics: Simple logic and computational thinking questions, as well as questions focused on informatics and logic.
Grades 7-8, Grades 9-10, and Grades 11-12:
20 multiple-choice questions and 5 open-ended programming tasks.
Topics: Algorithmic thinking, programming skills, and computational thinking.
Time Limit:
Grades 3-6: 1 hour.
Grades 7-12: 2 hours.
Scoring System:
Grades 3-6:
Grades 7-12:
For multiple-choice questions: 3 points for each correct answer, with a deduction of 1 point for each incorrect answer.
For open-ended questions: 8 points for each correct answer, with a deduction of 2 points for each incorrect answer.
Awards:
Participants who earn gold, silver, or bronze medals will qualify for the Final Stage.
Exam Languages: The Selection Stage will be offered in both the country's native language and English.
Final Stage Rules
Categories: The Final Stage will be divided into five categories, just like the Selection Stage:
Category 1: Grades 3-4
Category 2: Grades 5-6
Category 3: Grades 7-8
Category 4: Grades 9-10
Category 5: Grades 11-12
Question Format:
Grades 3-4 and Grades 5-6:
25 multiple-choice questions.
Maximum score: 100.
Topics: Simple logic, computational thinking, and basics of informatics.
Grades 7-12:
15 multiple-choice questions and 5 open-ended programming tasks.
Multiple-choice questions will focus on computational and logical thinking.
Open-ended questions will require programming and algorithmic thinking.
Time Limit:
Scoring System:
Grades 3-4 and Grades 5-6:
Grades 7-12:
For multiple-choice questions: 4 points for each correct answer, with a deduction of 1 point for each incorrect answer.
For open-ended questions: 8 points for each correct answer, with a deduction of 2 points for each incorrect answer.
Awards:
Global Ranking: Students will be ranked globally based on the medals they receive. The top 3 teams with the best overall results will win the ESO Informatics Olympiad Special Cup.
Exam Language: The Final Stage will be conducted only in English.